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02 November 2025

On Évariste Galois

"An excessive desire for conciseness was the cause of this fault which one must try to avoid when writing on the mysterious abstractions of pure Algebra. Clarity is indeed an absolute necessity. [...] Galois too often neglected this precept." (Joseph Liouville, ["Avertissement" to "Oeuvres de Galois", 1846)

"It is perhaps less well known that [Galois] had also, without any possible doubt, discovered the essentials of the theory of abelian integrals, as Riemann would develop it 25 years later. By what route did he arrive at these conclusions? The fragments of calculations in Analysis found among his papers do not seem to permit much of an answer to that question, but there is room to imagine that he must have been very close to the idea of the Riemann surface associated with an algebraic function, and that such an idea must also be fundamental in his investigations into what he calls the 'théorie de l'ambiguïté'." (Jean Dieudonné, "Preface" to Ecrits et mémoires ďEvariste Galois

"Having found a method differing from that of Ferrari for reducing the solution of the general biquadratic equation to that of a cubic equation, Euler had the idea that he could reduce the problem of the quintic equation to that of solving a biquadratic, and Lagrange made the same attempt. The failures of such able mathematicians led to the belief that such a reduction might be impossible. The first noteworthy attempt to prove that an equation of the fifth degree could not be solved by algebraic methods is due to Ruffini (1803, 1805), although it had already been considered by Gauss. [...] The modern theory of equations is commonly said to date from Abel and Galois. [...] Abel showed that the roots of a general quintic equation cannot be expressed in terms of its coefficients by means of radicals." (David E Smith, "History of Mathematics", 1925)

"It is most remarkable that two men as different in character and outlook as Abel and Galois should have been interested in the same problem and should have attacked it by similar methods. Both approached the problem of the quintic equation in the conviction that a solution by radicals was possible; Abel at eighteen, Galois at sixteen. In fact, both thought for a while that they had discovered such a solution; both soon realized their error and attacked the problem by new methods." (Tobias Dantzig, "Number: The Language of Science", 1930)

"Since my mathematical youth, I have been under the spell of the classical theory of Galois. This charm has forced me to return to it again and again." (Mario Livio, "The Equation that Couldn't Be Solved: How Mathematical Genius Discovered the Language of Symmetry", 2005)

"Like moonlight itself, Monstrous Moonshine is an indirect phenomenon. Just as in the theory of moonlight one must introduce the sun, so in the theory of Moonshine one must go well beyond the Monster. Much as a book discussing moonlight may include paragraphs on sunsets or comet tails, so do we discuss fusion rings, Galois actions and knot invariants." (Terry Gannon, "Moonshine Beyond the Monster: The Bridge Connecting Algebra, Modular Forms and Physics", 2006)

On Niels H Abel

"Other mathematicians confess that they have been unable to understand this proof and some have made the correct observation that Ruffini, perhaps by proving too much, had proved nothing in a satisfactory manner. Monsieur Abel has shown by a more penetrating analysis that there can be no algebraic [radical] roots, but he does not deny the possibility of transcendental roots. We recommend this problem to the attention of mathematicians specializing in this field." (Augustin-Louis Cauchy, [commenting on Abel's Mémoire sur les équations algébriques où on démontre l'impossibilité de la résolution de l'équation générale du cinquième degré], 1824)

"All of Abel's works carry the imprint of an ingenuity and force of thought which is unusual and sometimes amazing, even if the youth of the author is not taken into consideration. One may say that he was able to penetrate all obstacles down to the very foundations of the problems, with a force which appeared irresistible; he attacked the problems with extraordinary energy; he regarded them from above and was able to soar so high over their present state that all difficulties seemed to vanish under the victorious onslaught of his genius. [...] But it was not only his great talent which created the respect for Abel and made his loss infinitely regrettable. He distinguished himself equally by the purity and nobility of his character and by a rare modesty which made his person cherished to the same unusual degree as was his genius." (August L Crelle, "Crelle's Journal", 1841)

"He [Abel] appears to have fully developed in his own mind the subject of the separation of symbols of operation and quantity, not indeed to the extent of founding its results upon an algebraical theory, but to that of giving the theory a wider amount of application. He was a daring generalizer, and sometimes went too far: had he lived, he would have corrected some of his writings. And yet he appears to have been deeply impressed with the notion that a great part of mathematical analysis is rendered unsound by the employment of divergent series." ("A. de M. The Biographical Dictionary of the Society for the Diffusion of Useful Knowledge", 1842)

"Abel's theorem was pronounced by Jacobi the greatest discovery of our century on the integral calculus. The aged Legendre, who greatly admired Abel's genius, called it 'monumentum aere perennius'. During the few years of work allotted to the young Norwegian, he penetrated new fields of research, the development of which has kept mathematicians busy for over half a century." (Florian Cajori, "A History of Mathematics", 1893)

"In Leibnitz's day [...] equations of the 2d, 3d, and 4th degrees were reduced to pure equations, but the reduction of equations of higher degrees than the 4th remained an unsolved problem, on which mathematicians spent much labor, until Niels Henrik Abel [...] a Norwegian mathematician of great ability and acuteness, demonstrated (1824) that the quintic equation and a fortiori the general equation of any order higher than five, is incapable of solution by radicals." (Alfred G Langley,[ footnote to Gottfried Wilhelm Leibniz, New Essays Concerning Human Understanding] 1916)

"Having found a method differing from that of Ferrari for reducing the solution of the general biquadratic equation to that of a cubic equation, Euler had the idea that he could reduce the problem of the quintic equation to that of solving a biquadratic, and Lagrange made the same attempt. The failures of such able mathematicians led to the belief that such a reduction might be impossible. The first noteworthy attempt to prove that an equation of the fifth degree could not be solved by algebraic methods is due to Ruffini (1803, 1805), although it had already been considered by Gauss. [...] The modern theory of equations is commonly said to date from Abel and Galois. [...] Abel showed that the roots of a general quintic equation cannot be expressed in terms of its coefficients by means of radicals." (David E Smith, "History of Mathematics", 1925)

"Abel criticised the use of infinite series, and discovered the well-known theorem which furnishes a test for the validity of the result obtained by multiplying one infinite series by another. He also proved the binomial theorem for the expansion of (1+x)^n when x and n are complex. As illustrating his fertility of ideas [...] notice his celebrated demonstration that it is impossible to express a root of the general quintic equation in terms of its coefficients by means of a finite number of radicals and rational functions; this theorem was the more important since it definitely limited a field of mathematics which had previously attracted numerous writers." (W W Rouse Ball, "A Short Account of the History of Mathematics", 1912)

"Abel's theorem [...] may be described as a theorem for evaluating the sum of a number of integrals which have the same integrand, but different limits - these limits being the roots of an algebraic equation. The theorem gives the sum of the integrals in terms of the constants occurring in this equation and in the integrand. We may regard the inverse of the integral of this integrand as a new transcendental function, and if so the theorem furnishes a property of this function." (W W Rouse Ball, "A Short Account of the History of Mathematics", 1912)

"Abel proposed himself the problem of finding all equations solvable by radicals, and succeeded in solving all equations with commutative groups, now called Abelian equations. Among Abel's other achievements are the discovery of the elliptic functions and their fundamental properties, his famous theorem on the integration of algebraic functions [and] theorems on power series." (Øystein Ore, "Abel On the Quintic Equation", [in "A Source Book in Mathematics"] 1929)

"It is most remarkable that two men as different in character and outlook as Abel and Galois should have been interested in the same problem and should have attacked it by similar methods. Both approached the problem of the quintic equation in the conviction that a solution by radicals was possible; Abel at eighteen, Galois at sixteen. In fact, both thought for a while that they had discovered such a solution; both soon realized their error and attacked the problem by new methods." (Tobias Dantzig, "Number: The Language of Science", 1930)

"He took up the problem of the division of the lemniscate (solving xn - 1 = 0 is the equivalent of the problem of the division of the circle into n equal arcs) and arrived at a class of algebraic equations [...] Abelian equations, that are solvable by radicals. The cyclotomic equation [xp - 1 = 0, where p is a prime] is an example [...] In this last work he introduced two notions (though not the terminology), field and polynomial irreducible in a given field. By a field of numbers he, like Galois later, meant a collection of numbers such that the sum, difference, product, and quotient of any two numbers in the collection (except division by 0) are also in the collection. [...] A polynomial is said to be reducible in a field (usually the field to which its coefficients belong) if it can be expressed as a product of two polynomials of lower degrees and with coefficients in the field. [...] Abel then tackled the problem of characterizing all equations which are solvable by radicals and had communicated some results [...] just before death overtook him in 1829." (Morris Kline, "Mathematical Thought from Ancient to Modern Times", 1972)

"Abel did not deny that we might solve quintics using techniques other than algebraic ones of adding, subtracting, multiplying, dividing, and extracting roots. ...the general quintic can be solved by introducing [...] 'elliptic functions', but these require operations considerably more complicated than those of elementary algebra. In addition, Abel's result did not preclude our approximating solutions [...] as accurately as we [...] wish. [...] What Abel did do was prove that there exists no algebraic formula... The analogue of the quadratic formula for second-degree equations and Cardano's formula for cubics simply does not exist [...] This situation is reminiscent of that encountered when trying to square the circle, for in both cases mathematicians are limited by the tools they can employ. [...] the restriction to 'solution by radicals' [...] hampers mathematicians [...] what Abel actually demonstrated was that algebra does have [...] limits, and for no obvious reason, these limits appear precisely as we move from the fourth to the fifth degree."  (William Dunham, "Journey Through Genius: The Great Theorems of Mathematics", 1990)

On Equations IX: On Solutions (2010-)

 "In fact, contrary to intuition, some of the most complicated dynamics arise from the simplest equations, while complicated equations often produce very simple and uninteresting dynamics. It is nearly impossible to look at a nonlinear equation and predict whether the solution will be chaotic or otherwise complicated. Small variations of a parameter can change a chaotic system into a periodic one, and vice versa." (Julien C Sprott, "Elegant Chaos: Algebraically Simple Chaotic Flows", 2010)

"There are actually two sides to the success of mathematics in explaining the world around us (a success that Wigner dubbed ‘the unreasonable effectiveness of mathematics’), one more astonishing than the other. First, there is an aspect one might call ‘active’. When physicists wander through nature’s labyrinth, they light their way by mathematics - the tools they use and develop, the models they construct, and the explanations they conjure are all mathematical in nature. This, on the face of it, is a miracle in itself. […] But there is also a ‘passive’ side to the mysterious effectiveness of mathematics, and it is so surprising that the 'active' aspect pales by comparison. Concepts and relations explored by mathematicians only for pure reasons - with absolutely no application in mind - turn out decades (or sometimes centuries) later to be the unexpected solutions to problems grounded in physical reality!" (Mario Livio, "Is God a Mathematician?", 2011)

"The key characteristic of 'chaotic solutions' is their sensitivity to initial conditions: two sets of initial conditions close together can generate very different solution trajectories, which after a long time has elapsed will bear very little relation to each other. Twins growing up in the same household will have a similar life for the childhood years but their lives may diverge completely in the fullness of time. Another image used in conjunction with chaos is the so-called 'butterfly effect' – the metaphor that the difference between a butterfly flapping its wings in the southern hemisphere (or not) is the difference between fine weather and hurricanes in Europe." (Tony Crilly, "Fractals Meet Chaos" [in "Mathematics of Complexity and Dynamical Systems"], 2012)

"Bifurcation theory is the mathematical study of changes in the qualitative or topological structure of a given family, such as the integral curves of a family of vector fields, and the solutions of a family of differential equations. Most commonly applied to the mathematical study of dynamical systems, a bifurcation occurs when a small smooth change made to the parameter values" (the bifurcation parameters) of a system causes a sudden 'qualitative' or topological change in its behavior. Bifurcations can occur in both continuous systems" (described by ODEs, DDEs, or PDEs) and discrete systems" (described by maps)." (Tianshou Zhou, "Bifurcation", 2013)

"Complex systems defy intuitive solutions. Even a third-order, linear differential equation is unsolvable by inspection. Yet, important situations in management, economics, medicine, and social behavior usually lose reality if simplified to less than fifth-order nonlinear dynamic systems. Attempts to deal with nonlinear dynamic systems using ordinary processes of description and debate lead to internal inconsistencies. Underlying assumptions may have been left unclear and contradictory, and mental models are often logically incomplete. Resulting behavior is likely to be contrary to that implied by the assumptions being made about' underlying system structure and governing policies." (Jay W Forrester, "Modeling for What Purpose?", The Systems Thinker Vol. 24 (2), 2013)

"Mathematics does not merely describe the problem in an abstract way, it allows us to find a previously unknown 'solution' from the abstract description. It is surprising that the unknown can be transformed into the well known when we succeed in describing the problem mathematically." (Waro Iwane, "Mathematics in Our Company: What Does It Describe?", [in "What Mathematics Can Do for You"] 2013)

"That’s where boundary conditions come in. A boundary condition 'ties down' a function or its derivative to a specified value at a specified location in space or time. By constraining the solution of a differential equation top satisfy the boundary condition(s), you may be able to determine the value of the function or its derivatives at other locations. We say “may” because boundary conditions that are not well-posed may provide insufficient or contradictory information." (Daniel Fleisch & Laura Kinnaman, "A Student’s Guide to Waves", 2015)

"A transcendental number is defined as a number that isn’t the solution of any polynomial equation with integer constants times the x’s." (David Stipp, "A Most Elegant Equation: Euler's Formula and the Beauty of Mathematics", 2017)

On Equations VIII: On Solutions (2000-2009)

"Even if our cognitive maps of causal structure were perfect, learning, especially double-loop learning, would still be difficult. To use a mental model to design a new strategy or organization we must make inferences about the consequences of decision rules that have never been tried and for which we have no data. To do so requires intuitive solution of high-order nonlinear differential equations, a task far exceeding human cognitive capabilities in all but the simplest systems." (John D Sterman, "Business Dynamics: Systems thinking and modeling for a complex world", 2000)

"Complex numbers are really not as complex as you might expect from their name, particularly if we think of them in terms of the underlying two dimensional geometry which they describe. Perhaps it would have been better to call them 'nature's numbers'. Behind complex numbers is a wonderful synthesis between two dimensional geometry and an elegant arithmetic in which every polynomial equation has a solution." (David Mumford, Caroline Series & David Wright, "Indra’s Pearls: The Vision of Felix Klein", 2002)

"So, when trying to solve a problem in mathematics we have to watch out for subtle mistakes, otherwise, we can easily get the wrong solution." (David Acheson, "1089 and All That: A Journey into Mathematics", 2002)

"The existence of equilibria or steady periodic solutions is not sufficient to determine if a system will actually behave that way. The stability of these solutions must also be checked. As parameters are changed, a stable motion can become unstable and new solutions may appear. The study of the changes in the dynamic behavior of systems as parameters are varied is the subject of bifurcation theory. Values of the parameters at which the qualitative or topological nature of the motion changes are known as critical or bifurcation values." (Francis C Moona, "Nonlinear Dynamics", 2003)

"A solution set is simply a subset of the possible outcomes that either predicts how a particular game will turn out or prescribes how it should turn out. A solution concept is a rationale for picking a solution based on the information specified in the form. No other information can be used." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Mathematical problems, or puzzles, are important to real mathematics (like solving real-life problems), just as fables, stories, and anecdotes are important to the young in understanding real life. Mathematical problems are ‘sanitized’ mathematics, where an elegant solution has already been found (by someone else, of course), the question is stripped of all superfluousness and posed in an interesting and (hopefully) thought-provoking way. If mathematics is likened to prospecting for gold, solving a good mathematical problem is akin to a ‘hide-and-seek’ course in gold-prospecting: you are given a nugget to find, and you know what it looks like, that it is out there somewhere, that it is not too hard to reach, that it is unearthing within your capabilities, and you have conveniently been given the right equipment (i.e. data) to get it. It may be hidden in a cunning place, but it will require ingenuity rather than digging to reach it." (Terence Tao, "Solving Mathematical Problems: A Personal Perspective", 2006)

"The set of complex numbers is another example of a field. It is handy because every polynomial in one variable with integer coefficients can be factored into linear factors if we use complex numbers. Equivalently, every such polynomial has a complex root. This gives us a standard place to keep track of the solutions to polynomial equations." (Avner Ash & Robert Gross, "Fearless Symmetry: Exposing the hidden patterns of numbers", 2006)

"Although one speaks nowadays of the determinant of a matrix, the two concepts had different origins. In particular, determinants appeared before matrices, and the early stages in their history were closely tied to linear equations. Subsequent problems that gave rise to new uses of determinants included elimination theory (finding conditions under which two polynomials have a common root), transformation of coordinates to simplify algebraic expressions (e.g., quadratic forms), change of variables in multiple integrals, solution of systems of differential equations, and celestial mechanics." (Israel Kleiner, "A History of Abstract Algebra", 2007)

"An important question that we will address with respect to biological models is, 'what is the asymptotic or long-term behavior of the model'? For models formulated in terms of linear difference equations, the asymptotic behavior depends on the eigenvalues, whether the eigenvalues are real or complex and the magnitude of the eigenvalues. To address this question, it is generally not necessary to find explicit solutions. In cases where there exists an eigenvalue whose magnitude exceeds all others, referred to as a strictly dominant eigenvalue, then this eigenvalue is an important determinant of the dynamics." (Linda J S Allen, "An Introduction to Mathematical Biology", 2007)

"Global stability of an equilibrium removes the restrictions on the initial conditions. In global asymptotic stability, solutions approach the equilibrium for all initial conditions. [...] In a study of local stability, first equilibrium solutions are identified, then linearization techniques are applied to determine the behavior of solutions near the equilibrium. If the equilibrium is stable for any set of initial conditions, then this type of stability is referred to as global stability." (Linda J S Allen, "An Introduction to Mathematical Biology", 2007)

"[...] if two conics have five points in common, then they have infinitely many points in common. This geometric theorem is somewhat subtle but translates into a property of solutions of polynomial equations that makes more natural sense to a modern mathematician." (David Ruelle, “The Mathematician's Brain”, 2007)

"Sensitive dependence on initial conditions is one of the criteria necessary for showing a solution to a difference equation exhibits chaotic behavior." (Linda J S Allen, "An Introduction to Mathematical Biology", 2007)

"Although complexity of the physical system is both intimidating and unavoidable in typical networks, for the purposes of control design it is frequently possible to construct models of reduced complexity that lead to effective control solutions for the physical system of interest. These idealized models also serve to enhance intuition regarding network behavior." (Sean Meyn, "Control Techniques for Complex Networks", 2008)

On Equations VII: On Solutions (1975-1999)

"Turning to the physical properties of the black holes, we can study them best by examining their reaction to external perturbations such as the incidence of waves of different sorts. Such studies reveal an analytic richness of the Kerr space-time which one could hardly have expected. This is not the occasion to elaborate on these technical matters. Let it suffice to say that contrary to every prior expectation, all the standard equations of mathematical physics can be solved exactly in the Kerr space-time. And the solutions predict a variety and range of physical phenomena which black holes must exhibit in their interaction with the world outside." (Subrahmanyan Chandrasekhar, "On Stars, Their Evolution, and Their Stability",[Nobel lecture] 1983)

"Virtually all mathematical theorems are assertions about the existence or nonexistence of certain entities. For example, theorems assert the existence of a solution to a differential equation, a root of a polynomial, or the nonexistence of an algorithm for the Halting Problem. A platonist is one who believes that these objects enjoy a real existence in some mystical realm beyond space and time. To such a person, a mathematician is like an explorer who discovers already existing things. On the other hand, a formalist is one who feels we construct these objects by our rules of logical inference, and that until we actually produce a chain of reasoning leading to one of these objects they have no meaningful existence, at all." (John L Casti, "Reality Rules: Picturing the world in mathematics" Vol. II, 1992)

"Dynamical systems that vary in discrete steps […] are technically known as mappings. The mathematical tool for handling a mapping is the difference equation. A system of difference equations amounts to a set of formulas that together express the values of all of the variables at the next step in terms of the values at the current step. […] For mappings, the difference equations directly express future states in terms of present ones, and obtaining chronological sequences of points poses no problems. For flows, the differential equations must first be solved. General solutions of equations whose particular solutions are chaotic cannot ordinarily be found, and approximations to the latter are usually determined by numerical methods." (Edward N Lorenz, "The Essence of Chaos", 1993)

"In addition to dimensionality requirements, chaos can occur only in nonlinear situations. In multidimensional settings, this means that at least one term in one equation must be nonlinear while also involving several of the variables. With all linear models, solutions can be expressed as combinations of regular and linear periodic processes, but nonlinearities in a model allow for instabilities in such periodic solutions within certain value ranges for some of the parameters." (Courtney Brown, "Chaos and Catastrophe Theories", 1995)

"Fuzzy systems are excellent tools for representing heuristic, commonsense rules. Fuzzy inference methods apply these rules to data and infer a solution. Neural networks are very efficient at learning heuristics from data. They are 'good problem solvers' when past data are available. Both fuzzy systems and neural networks are universal approximators in a sense, that is, for a given continuous objective function there will be a fuzzy system and a neural network which approximate it to any degree of accuracy." (Nikola K Kasabov, "Foundations of Neural Networks, Fuzzy Systems, and Knowledge Engineering", 1996)

"General relativity, one of the most famous theories, is formulated in terms of a nonlinear equation. This makes us wonder if some of the phenomena described by general relativity, namely black holes, objects orbiting black holes, and even the universe itself, can become chaotic under certain circumstances. [...] The problem is the equation itself, namely the equation of general relativity; it is so complex that the most general solution has never been obtained. It has, of course, been solved for many simple systems; if the system has considerable symmetry (e.g., it is spherical) the equation reduces to a number of ordinary equations that can be solved, but chaos does not occur in these cases. In more realistic cases - situations that actually occur in nature - chaos may occur, but the equations are either unsolvable or very difficult to solve. This presents a dilemma. If we try to model the system using many simplifications it won't exhibit chaos, but if we model it realistically we can't solve it." (Barry R Parker, "Chaos in the Cosmos: The stunning complexity of the universe", 1996)

"One of the major problems with general relativity is that it is not a theory in the usual sense. In the case of most theories you have a stable background, or frame of reference, and you look for solutions within it. In general relativity the solution is the background - the space-time - and it is not necessarily stable," (Barry R Parker, "Chaos in the Cosmos: The stunning complexity of the universe", 1996)

"Whereas formal systems apply inference rules to logical variables, neural networks apply evolutive principles to numerical variables. Instead of calculating a solution, the network settles into a condition that satisfies the constraints imposed on it." (Paul Cilliers, "Complexity and Postmodernism: Understanding Complex Systems", 1998)

On Equations VI: On Solutions (-1975)

"I have finally discovered the true solution: in the same way that to one sine there correspond an infinite number of different angles I have found that it is the same with logarithms, and each number has an infinity of different logarithms, all of them imaginary unless the number is real and positive; there is only one logarithm which is real, and we regard it as its unique logarithm." (Leonhard Euler, [letter to Cramer] 1746)

"Systems in physical science […] are no more than appropriate instruments to aid the weakness of our organs: they are, properly speaking, approximate methods which put us on the path to the solution of the problem; these are the hypotheses which, successively modified, corrected, and changed in proportion as they are found false, should lead us infallibly one day, by a process of exclusion, to the knowledge of the true laws of nature." (Antoine L Lavoisier, "Mémoires de l’Académie Royale des Sciences", 1777)

"The problem of distinguishing prime numbers from composite numbers and of resolving the latter into their prime factors is known to be one of the most important and useful in arithmetic. […] The dignity of the science itself seems to require that every possible means be explored for the solution of a problem so elegant and so celebrated." (Carl F Gauss, "Disquisitiones Arithmeticae" ["Arithmetical Researches"], 1801)

"The mathematicians have been very much absorbed with finding the general solution of algebraic equations, and several of them have tried to prove the impossibility of it. However, if I am not mistaken, they have not as yet succeeded. I therefore dare hope that the mathematicians will receive this memoir with good will, for its purpose is to fill this gap in the theory of algebraic equations." (Niels H Abel, "Memoir on algebraic equations, proving the impossibility of a solution of the general equation of the fifth degree", 1824)

"[Algebra] has for its object the resolution of equations; taking this expression in its full logical meaning, which signifies the transformation of implicit functions into equivalent explicit ones. In the same way arithmetic may be defined as destined to the determination of the values of functions. […] We will briefly say that Algebra is the Calculus of functions, and Arithmetic is the Calculus of Values." (Auguste Comte, "Philosophy of Mathematics", 1851)

"An 'empty world', i. e., a homogeneous manifold at all points at which equations" (1) are satisfied, has, according to the theory, a constant Riemann curvature, and any deviation from this fundamental solution is to be directly attributed to the influence of matter or energy." (Howard P. Robertson, "On Relativistic Cosmology", 1928)

"This history constitutes a mirror of past and present conditions in mathematics which can be made to bear on the notational problems now confronting mathematics. The successes and failures of the past will contribute to a more speedy solution of notational problems of the present time." (Florian Cajori, "A History of Mathematical Notations", 1928)

"The solution of the difficulty is that the two mental pictures which experiment lead us to form - the one of the particles, the other of the waves - are both incomplete and have only the validity of analogies which are accurate only in limiting cases." (Werner Heisenberg,"On Quantum Mechanics", 1930)

"The method of successive approximations is often applied to proving existence of solutions to various classes of functional equations; moreover, the proof of convergence of these approximations leans on the fact that the equation under study may be majorised by another equation of a simple kind. Similar proofs may be encountered in the theory of infinitely many simultaneous linear equations and in the theory of integral and differential equations. Consideration of semiordered spaces and operations between them enables us to easily develop a complete theory of such functional equations in abstract form." (Leonid V Kantorovich, "On one class of functional equations", 1936)

"In order to solve a differential equation you look at it till a solution occurs to you." (George Pólya, "How to Solve It: A New Aspect of Mathematical Method", 1945)

"Part of the charm in solving a differential equation is in the feeling that we are getting something for nothing. So little information appears to go into the solution that there is a sense of surprise over the extensive results that are derived." (George R Stibitz & Jules A Larrivee, "Mathematics and Computers", 1957)

"I discovered that a whole range of problems of the most diverse character relating to the scientific organization of production" (questions of the optimum distribution of the work of machines and mechanisms, the minimization of scrap, the best utilization of raw materials and local materials, fuel, transportation, and so on) lead to the formulation of a single group of mathematical problems" (extremal problems). These problems are not directly comparable to problems considered in mathematical analysis. It is more correct to say that they are formally similar, and even turn out to be formally very simple, but the process of solving them with which one is faced [i. e., by mathematical analysis] is practically completely unusable, since it requires the solution of tens of thousands or even millions of systems of equations for completion." (Leonid V Kantorovich, "Mathematical Methods of Organizing and Planning Production", Management Science 6(4), 1960)

"Finite systems of deterministic ordinary nonlinear differential equations may be designed to represent forced dissipative hydrodynamic flow. Solutions of these equations can be identified with trajectories in phase space. For those systems with bounded solutions, it is found that nonperiodic solutions are ordinarily unstable with respect to small modifications, so that slightly differing initial states can evolve into considerably different states. Systems with bounded solutions are shown to possess bounded numerical solutions. (Edward N Lorenz, "Deterministic Nonperiodic Flow", Journal of the Atmospheric Science 20, 1963)

"We wish to see [...] the typical attitude of the scientist who uses mathematics to understand the world around us [...] In the solution of a problem [...] there are typically three phases. The first phase is entirely or almost entirely a matter of physics; the third, a matter of mathematics; and the intermediate phase, a transition from physics to mathematics. The first phase is the formulation of the physical hypothesis or conjecture; the second, its translation into equations; the third, the solution of the equations. Each phase calls for a different kind of work and demands a different attitude." (George Pólya, "Mathematical Methods in Science", 1963) 

On Rationality: On Bounded Rationality

"The principle of bounded rationality [is] the capacity of the human mind for formulating and solving complex problems is very small compared with the size of the problems whose solution is required for objectively rational behavior in the real world - or even for a reasonable approximation to such objective rationality." (Herbert A Simon, "Administrative Behavior", 1947)

"The first consequence of the principle of bounded rationality is that the intended rationality of an actor requires him to construct a simplified model of the real situation in order to deal with it. He behaves rationally with respect to this model, and such behavior is not even approximately optimal with respect to the real world. To predict his behavior we must understand the way in which this simplified model is constructed, and its construction will certainly be related to his psychological properties as a perceiving, thinking, and learning animal." (Herbert A Simon, "Models of Man", 1957)

"Bounded rationality simultaneously constrains the complexity of our cognitive maps and our ability to use them to anticipate the system dynamics. Mental models in which the world is seen as a sequence of events and in which feedback, nonlinearity, time delays, and multiple consequences are lacking lead to poor performance when these elements of dynamic complexity are present. Dysfunction in complex systems can arise from the misperception of the feedback structure of the environment. But rich mental models that capture these sources of complexity cannot be used reliably to understand the dynamics. Dysfunction in complex systems can arise from faulty mental simulation-the misperception of feedback dynamics. These two different bounds on rationality must both be overcome for effective learning to occur. Perfect mental models without a simulation capability yield little insight; a calculus for reliable inferences about dynamics yields systematically erroneous results when applied to simplistic models." (John D Sterman, "Business Dynamics: Systems thinking and modeling for a complex world", 2000) 

"Faced with the overwhelming complexity of the real world, time pressure, and limited cognitive capabilities, we are forced to fall back on rote procedures, habits, rules of thumb, and simple mental models to make decisions. Though we sometimes strive to make the best decisions we can, bounded rationality means we often systematically fall short, limiting our ability to learn from experience." (John D Sterman, "Business Dynamics: Systems thinking and modeling for a complex world", 2000)

"The robustness of the misperceptions of feedback and the poor performance they cause are due to two basic and related deficiencies in our mental model. First, our cognitive maps of the causal structure of systems are vastly simplified compared to the complexity of the systems themselves. Second, we are unable to infer correctly the dynamics of all but the simplest causal maps. Both are direct consequences of bounded rationality, that is, the many limitations of attention, memory, recall, information processing capability, and time that constrain human decision making." (John D Sterman, "Business Dynamics: Systems thinking and modeling for a complex world", 2000)

"Models of bounded rationality describe how a judgement or decision is reached (that is, the heuristic processes or proximal mechanisms) rather than merely the outcome of the decision, and they describe the class of environments in which these heuristics will succeed or fail." (Gerd Gigerenzer & Reinhard Selten [Eds., "Bounded Rationality: The Adaptive Toolbox", 2001)

"Bounded rationality [...] is the rationality that takes into account the limitations of the decision maker in terms of information, cognitive capacity, and attention as opposed to substantive rationality, which is not limited to satisficing, but rather aims at fully optimized solutions." (Jean-Charles Pomerol & Frédéric Adam, "Understanding the Legacy of Herbert Simon to Decision Support Systems", 2008)

"[…] our mental models fail to take into account the complications of the real world - at least those ways that one can see from a systems perspective. It is a warning list. Here is where hidden snags lie. You can’t navigate well in an interconnected, feedback-dominated world unless you take your eyes off short-term events and look for long-term behavior and structure; unless you are aware of false boundaries and bounded rationality; unless you take into account limiting factors, nonlinearities and delays. You are likely to mistreat, misdesign, or misread systems if you don’t respect their properties of resilience, self-organization, and hierarchy." (Donella H Meadows, "Thinking in Systems: A Primer", 2008)

"The bounded rationality of each actor in a system may not lead to decisions that further the welfare of the system as a whole." (Donella H Meadows, "Thinking in Systems: A Primer", 2008)

"You can’t navigate well in an interconnected, feedback-dominated world unless you take your eyes off short-term events and look for long term behavior and structure; unless you are aware of false boundaries and bounded rationality; unless you take into account limiting factors, nonlinearities and delays." (Donella H Meadow, "Thinking in Systems: A Primer", 2008)

"The theory that personal rationality is bounded by our ability to process information, our cognitive limitations, and the finite time we have to make a decision. Although our decisions are still rational, they are rational within these constraints and, therefore, may not always appear to be rational or optimal." (Evan Stubbs, "Delivering Business Analytics: Practical Guidelines for Best Practice", 2013)

"Bounded rationality means rationality within limits or bounds set by incomplete information, cognitive limitations of mind and limited time available for taking the decision." (Anubhuti Dwivedi, "Peace in Economic Equilibrium: A Micro-Perspective", 2019)

David Robinson - Collected Quotes

"A game in strategic form is just a function with one input for each player (a strategy) and one output for each player (a payoff). More formally, a game in strategic form is a vector function and its do-main, the strategy space. The strategy space is just the set of all possible combinations of strategies, and therefore incorporates both the player and strategy sets." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"A game with no pure strategy equilibrium can be two minimal steps from a game with two equilibria. The significant observation is that for some games the equilibrium can be quite fragile. The topological approach provides a way to examine the robustness of payoffs and strategies by seeing how they vary for neighbouring games." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"A solution set is simply a subset of the possible outcomes that either predicts how a particular game will turn out or prescribes how it should turn out. A solution concept is a rationale for picking a solution based on the information specified in the form. No other information can be used." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"A symmetric game is often the convenient representative of a collection of related games, most of which are asymmetric. [...] The symmetric games are used so often, especially in introductions to game theory, that it is easy to forget they represent a very special case. For each strategy of the row player in a symmetric game, there must be an equivalent strategy for the column player." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Any game in one of the classes can be converted into any other in the same region by some strictly monotonic transformation. Since a monotonic transform conserves order, all the games in an equivalence class are ordinally equivalent. These equivalence classes par-tition the 8-dimensional payoff space for the 2 × 2 games into 144 regions. An ordinal 2×2 game is a 2×2 game with a payoff function that maps from the strategy space to these equivalence classes." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Every game is related to every other in the sense that there is a transformation that converts the payoff structure for one into the payoff structure for the other." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Figures that plot the payoff vectors are common in the literature, as are figures that show the convex hull of the payoffs. The latter are used for discussing mixed strategies and bargaining games, and require real values. A complete representation of the strategic form requires that the strategic choices represented in the matrix be recoverable, and that is the reason for using different line styles to represent each player’s inducement correspondences." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Games of pure conflict, pure common-interest and mixed motives can be described in terms of the slopes of the inducement correspondences. In a game of pure conflict every inducement correspon-dence is negatively sloped. Any action that improves the outcome for one player must make the outcome worse for the other. In a game of pure common-interest, every inducement correspondence is positively sloped." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Game theory is a formal approach to analysing social situations employing highly stylized and parsimo-nious descriptions." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"How often even ordinal symmetry appears in the real world is an open question. A great many situations are approximately symmetric, and symmetric payoffs provide a useful starting point for analysis. On the other hand, symmetric games present a problem that human beings are equipped to evade. Symmetry theoretically erases distinctions between players, but real people are capable of exploiting very subtle distinctions." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Inducement correspondences provide a particularly easy way to explore the Nash equilibrium. Because payoffs are strictly ordered there will always be a single best response in a given inducement correspondence. The inducement correspondence can also be used to describe a number of other solution concepts, including maxi-min and solutions based on dominance." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"One important and standardized block of information in the formal descriptions used by game theorists is called a game form. A form specifies the payoffs associated with every possible combination of decisions. There are several widely used forms, including the strate-gic form, typically presented in a matrix, the extensive form, which is usually represented as a tree, and the characteristic function form, expressed as a function on subsets of players." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Order graphs allow us to describe games easily, and our indexing system lets us lay out the games in a systematic and revealing way. Symmetries in the order graph repre-sentation shed some light on the nature of symmetric and reflected games, and on the structure of the space of the 2 × 2 games. They are not directly useful for analysing behaviour." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Simplicity gives the 2 × 2 games their power: they provide re-markable diversity with the absolute minimum of machinery. The strategic situation involves only two players, each with only two al-ternatives. There are only four possible outcomes and each outcome is described by a single payoff for each player. A game is therefore fully described by just 8 numbers." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Since games are characterized by the payoff function, similar games must have similar payoff functions. To define meaningful neighbourhoods, we need to characterize the smallest significant change in the payoff function. Obviously a change affecting the payoffs of one player is smaller than a change affecting two players. The closest neighbouring games are therefore those games that differ only by a small change in the ordering of the outcomes for one player." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Starting with a torus with the graph of a layer embedded in it and a second torus with the the graph of a pipe, imagine gluing the two toruses together so that the four points of a shared tile coincide. Now imagine puncturing the two tiles that are glued together to make a door out of the pipe-torus and into the layer-torus. We now have a figure-eight, a two-holed torus." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"The beauty of a topological approach to the 2×2 games is that every topological feature yields some surprising insight into the relationships among the games. Even ignoring features can be productive." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"The discrete order topology of the ordinal games [25] is important to understanding the relationship among 2 × 2 games but is insufficient for describing and pre-dicting patterns of behaviour." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"The graphical feature that ensures that none of these games have equilibria is that at every position, negatively sloped inducement correspondences lead away in the same direction, ensuring that if one player likes the position, the other has an improving move. The sequence of best response choices cycles around the order graph, and the games are sometimes called cycle games." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"The matrix representation illustrates how a formal deep structure can be captured in an apparently simple surface structure. The fact that the rows and columns are at right angles to each other, for example, reflects the idea that the strategies available to the two players are independent. Independence means that it is possible to speak of changing Row’s strategy without changing Column’s strategy. An assumption about the nature of the world is displayed spatially in the matrix." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"The Nash equilibrium is often rationalized using a story about how people think and how their behaviour is related to their thoughts. Economists generally assume that, from a set of alternatives, a player will actively choose the one he likes best. This is the assumption of economic rationality, one of the core assumptions of standard game theory. Rationality alone will not predict behaviour in a game, but it leads us to single out the member of any inducement correspondence that yields the greatest payoff for the player that is making the choice. The resulting behaviour is sometimes described as 'myopic' because it fails to take into account how other players might respond to a given choice." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"To get beyond the typological approach requires a notion of what it means for games to be related. It turns out that preferences pro-vide the appropriate notion of closeness. The topology induced by preferences is beautiful and it makes the systematic treatment of the 2×2 games possible." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table",2005)

"Topology is the mathematical study of properties of objects which are preserved through deformations, twistings, and stretchings but not through breaks or cuts." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table",2005)

"When the graph is embedded within a surface it is called a map. The nature of the surface needed to embed the graph without cross-ing edges is a topological feature, and the topological structure of this payoff space is not only useful, but also beautiful." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"With four outcomes and two players, a 2 × 2 game is completely described by eight numbers. An array with eight numbers is just an address in an 8-dimensional Cartesian payoff space, and there are uncountably many 2 × 2 games, each fully described by an 8-number address." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

01 November 2025

On Game Theory (2000-)

"An equilibrium is not always an optimum; it might not even be good. This may be the most important discovery of game theory." (Ivar Ekeland, "Le meilleur des mondes possibles" ["The Best of All Possible Worlds"], 2000)

"Game theory is about how people cooperate as much as how they compete... Game theory is about the emergence, transformation, diffusion and stabilization of forms of behavior." (Herbert Gintis, "Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction", 2000)

"Game theory is logically demanding, but on a practical level, it requires surprisingly few mathematical techniques. Algebra, calculus, and basic probability theory suffice. [...] the stress placed on game-theoretic rigor in recent years is misplaced. Theorists could worry more about the empirical relevance of their models and take less solace in mathematical elegance." (Herbert Gintis, "Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction", 2000)

"Game theory is a formal approach to analysing social situations employing highly stylized and parsimo-nious descriptions." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table". 2005)

"I think game theory creates ideas that are important in solving and approaching conflict in general." (Robert Aumann, 2005)

"An equilibrium is not always an optimum; it might not even be good. This may be the most important discovery of game theory." (Ivar Ekeland, "The Best of All Possible Worlds", 2006)

"Good decisions require that each decision-maker anticipate the decisions of the others. Game theory offers a systematic way of analysing strategic decision-making in interactive situations. [...] Game theory is not about 'playing' as usually understood. It is about conflict among rational but distrusting beings." (Geraldine Ryan & Seamus Coffey, "Games of Strategy", 2008)

"Game theory proposes a method called minimization-maximization (minimax) that determines the best possibility that is available to a player by following a decision tree that minimizes the opponent’s gain and maximizes the player’s own. This important algorithm is the basis for generating algorithms for chess programs." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Game theory postulates rational behavior for each participant. Each player is conscious of the rules and behaves in accordance with them, each player has sufficient knowledge of the situation in which he or she is involved to be able to evaluate what the best option is when it comes to taking action (a move), and each player takes into account the decisions that might be made by other participants and their repercussions with respect to his or her own decision. Game theory about zero-sum games with two participants is relevant for chess. In this type of situation, each action that is favorable to one participant" (player) is proportionally unfavorable for the opponent. Thus, the gain of one represents the loss of the other." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Game theory covers an incredibly broad spectrum of scenarios of cooperation and competition, but the field began with those resembling heads-up poker: two-person contests where one player’s gain is another player’s loss. Mathematicians analyzing these games seek to identify a so-called equilibrium: that is, a set of strategies that both players can follow such that neither player would want to change their own play, given the play of their opponent. It’s called an equilibrium because it’s stable - no amount of further reflection by either player will bring them to different choices. I’m content with my strategy, given yours, and you’re content with your strategy, given mine." (Brian Christian & Thomas L Griffiths, "Algorithms to Live By: The Computer Science of Human Decisions", 2016)

On Game Theory (1975-1999)

"A proven theorem of game theory states that every game with complete information possesses a saddle point and therefore a solution." (Richard A Epstein, "The Theory of Gambling and Statistical Logic" [Revised Edition], 1977)

"Game theory is a collection of mathematical models designed to study situations involving conflict and/or cooperation. It allows for a multiplicity of decision makers who may have different preferences and objectives. Such models involve a variety of different solution concepts concerned with strategic optimization, stability, bargaining, compromise, equity and coalition formation." (Notices of the American Mathematical Society Vol. 26 (1), 1979)

"Direct application of the theory of games to the solution of real problems has been rare, and its chief uses have been to offer some insight and understanding into the problems of competition (without actually solving them), and to provide mathematicians with new fields to conquer. Many important real problems involve more than two opponents, are not zero-sum, and exceed the bounds of the most developed versions of game theory." (George R Lindsey, "Looking back over the Development and Progress of Operational Research, 1979)

"There are many difficulties in application of [the games] theory to the real world. [., ..] In general, competitors are not in complete opposition. As a matter of fact often they don't even have the same objectives. This difficulty can often be circumvented by using a different objective, 'games of survival'. Secondly, a decision is seldom made once. This motivated the study of multistage games [...]. Finally, decisions are not usually made simultaneously. Recognition of this fact leads to 'games of protocol' [...]. Games of protocol can also be used to handle processes involving three or more people." (Richard E Bellman, "Eye of the Hurricane: An Autobiography", 1984)

"Cybernetics is concerned with scientific investigation of systemic processes of a highly varied nature, including such phenomena as regulation, information processing, information storage, adaptation, self-organization, self-reproduction, and strategic behavior. Within the general cybernetic approach, the following theoretical fields have developed: systems theory" (system), communication theory, game theory, and decision theory." (Fritz B Simon et al, "Language of Family Therapy: A Systemic Vocabulary and Source Book", 1985)

"But the answers provided by the theory of games are sometimes very puzzling and ambiguous. In many situations, no single course of action dominates all the others; instead, a whole set of possible solutions are all equally consistent with the postulates of rationality." (Herbert A Simon et al, "Decision Making and Problem Solving", Interfaces Vol. 17 (5), 1987)

"Game theory can be defined as the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." (Roger B Myerson, "Game Theory: Analysis of Conflict", 1991) 

"Game theory is a theory of strategic interaction. That is to say, it is a theory of rational behavior in social situations in which each player has to choose his moves on the basis of what he thinks the other players' countermoves are likely to be." (John Harsanyi, "Games with Incomplete Information", 1997)

"Like all of mathematics, game theory is a tautology whose conclusions are true because they are contained in the premises." (Thomas Flanagan, "Game Theory and Canadian Politics", 1998)

On Game Theory (-1974)

"While these games are not typical for major economic processes, they contain some universally important traits of all games and the results derived from them are the basis of the general theory of games." (John von Neumann & Oskar Morgenstern, "Theory of Games and Economic Behavior", 1944)

"The implication of game theory, which is also the implication of the third image, is, however, that the freedom of choice of any one state is limited by the actions of the others." (Kenneth Waltz, "Man, the State, and War", 1959)

"At present game theory has, in my opinion, two important uses, neither of them related to games nor to conflict directly. First, game theory stimulates us to think about conflict in a novel way. Second, game theory leads to some genuine impasses, that is, to situations where its axiomatic base is shown to be insufficient for dealing even theoretically with certain types of conflict situations... Thus, the impact is made on our thinking process themselves, rather than on the actual content of our knowledge." (Anatol Rapoport, Fights, games, and debates", 1960)

"It is the shortcomings of game theory (as originally formulated) which force the consideration of the role of ethics, of the dynamics of social structure, and of social structure and of individual psychology in situations of conflict." (Anatol Rapoport, "Fights, games, and debates", 1960)

"A thorough understanding of game theory, should dim these greedy hopes. Knowledge of game theory does not make one a better card player, businessman or military strategist." (Anatol Rapoport, "The Use and Misuse of Game Theory," 1962)

"Although the drama of games of strategy is strongly linked with the psychological aspects of the conflict, game theory is not concerned with these aspects. Game theory, so to speak, plays the board. It is concerned only with the logical aspects of strategy." (Anatol Rapoport, "The Use and Misuse of Game Theory", 1962)

"Game theory applies to a very different type of conflict, now technically called a game. The well-known games such as poker, chess, ticktacktoe and so forth are games in the strict technical Bark and counterbark sense. But what makes parlor games is not their entertainment value or detachment from real life." (Anatol Rapoport, "The Use and Misuse of Game Theory", Scientific American 207, 1962)

"Whether game theory leads to clear-cut solutions, to vague solutions, or to impasses, it does achieve one thing. In bringing techniques of logical and mathematical analysis gives men an opportunity to bring conflicts up from the level of fights, where the intellect is beclouded by passions, to the level of games, where the intellect has a chance to operate." (Anatol Rapoport, "The Use and Misuse of Game Theory", Scientific American 207, 1962)

"The modern era has uncovered for combinatorics a wide range of fascinating new problems. These have arisen in abstract algebra, topology, the foundations of mathematics, graph theory, game theory, linear programming, and in many other areas. Combinatorics has always been diversified. During our day this diversification has increased manifold. Nor are its many and varied problems successfully attacked in terms of a unified theory. Much of what we have said up to now applies with equal force to the theory of numbers. In fact, combinatorics and number theory are sister disciplines. They share a certain intersection of common knowledge, and each genuinely enriches the other." (Herbert J Ryser, "Combinatorial Mathematics", 1963)

"Now we are looking for another basic outlook on the world - the world as organization. Such a conception - if it can be substantiated - would indeed change the basic categories upon which scientific thought rests, and profoundly influence practical attitudes. This trend is marked by the emergence of a bundle of new disciplines such as cybernetics, information theory, general system theory, theories of games, of decisions, of queuing and others; in practical applications, systems analysis, systems engineering, operations research, etc. They are different in basic assumptions, mathematical techniques and aims, and they are often unsatisfactory and sometimes contradictory. They agree, however, in being concerned, in one way or another, with ‘systems’, ‘wholes’ or ‘organizations’; and in their totality, they herald a new approach." (Ludwig von Bertalanffy, "General System Theory", 1968)

On Games (Unsourced)

 "As in every discipline, so in astronomy, too, the conclusions that we teach the reader are seriously intended, and our discussion is no mere game." (Johannes Kepler)

"Chess is a game by its form, an art by its content and a science by the difficulty of gaining mastery in it. Chess can convey as much happiness as a good book or work of music can. However, it is necessary to learn to play well and only afterwards will one experience real delight." (Tigran Petrosian)

"How then shall mathematical concepts be judged? They shall not be judged. Mathematics is the supreme arbiter. From its decisions there is no appeal. We cannot change the rules of the game, we cannot ascertain whether the game is fair. We can only study the player at his game; not, however, with the detached attitude of a bystander, for we are watching our own minds at play." (Tobias Dantzig)

"I love mathematics [...] principally because it is beautiful; because man has breathed his spirit of play into it, and because it has given him his greatest game the encompassing of the infinite." (Rózsa Péter)

"If chess permits a virtually infinite variety of games, the rules of nature surely do. Science may be immortal after all." (John Horgan)

"It's a game of a million inferences. There are a lot of things to draw inferences from - cards played and not played. These inferences tell you something about the probabilities. It's got to be the best intellectual exercise out there. You're seeing through new situations every ten minutes. Bridge is about weighing gain/loss ratios. You're doing calculations all the time." (Warren Buffett)

"Mathematics should be learned through recreational games, the way the Egyptians do, through amusement and pleasure." (John A Comenius)

"Science is a game - but a game with reality, a game with sharpened knives." (Erwin Schrödinger)

"The chief weakness of the machine is that it will not learn by its mistakes. The only way to improve its play is by improving the program. Some thought has been given to designing a program that would develop its own improvements in strategy with increasing experience in play. Although it appears to be theoretically possible, the methods thought of so far do not seem to be very practical. One possibility is to devise a program that would change the terms and coefficients involved in the evaluation function on the basis of the results of games the machine had already played. Small variations might be introduced in these terms, and the values would be selected to give the greatest percentage of wins." (Claude E Shannon)

"We must regard classical mathematics as a combinatorial game played with symbols." (John von Neumann)

On Games (2010-2019)

"Game theory is designed to address situations in which the outcomes of a person’s decisions depend not just on how they choose among several options, but also on the choices made by the people with whom they interact." (David Easley & Jon Kleinberg, "Networks, Crowds, and Markets: Reasoning about a Highly Connected World", 2010)

"To understand the idea of Nash equilibrium, we should first ask why a pair of strategies that are not best responses to each other would not constitute an equilibrium. The answer is that the players cannot both believe that these strategies would actually be used in the game, since they know that at least one player would have an incentive to deviate to another strategy. So a Nash equilibrium can be thought of as an equilibrium in beliefs. If each player believes that the other player will actually play a strategy that is part of a Nash equilibrium, then she has an incentive to play her part of the Nash equilibrium." (David Easley & Jon Kleinberg, "Networks, Crowds, and Markets: Reasoning about a Highly Connected World", 2010)

"Analyzing the behavior of a nonlinear system is like walking through a maze whose walls rearrange themselves with each step you take" (in other words, playing the game changes the game)." (Jamshid Gharajedaghi, "Systems Thinking: Managing Chaos and Complexity A Platform for Designing Business Architecture" 3rd Ed., 2011)

"Mathematicians are used to game-playing according to a set of rules they lay down in advance, despite the fact that nature always writes her own." (Philip W Anderson, "More and Different: Notes from a Thoughtful Curmudgeon", 2011)

"Natural science has discovered 'chaos'. Social science has encountered 'complexity'. But chaos and complexity are not characteristics of our new reality; they are features of our perceptions and understanding. We see the world as increasingly more complex and chaotic because we use inadequate concepts to explain it. When we understand something, we no longer see it as chaotic or complex. Maybe playing the new game requires learning a new language." (Jamshid Gharajedaghi, "Systems Thinking: Managing Chaos and Complexity A Platform for Designing Business Architecture" 3rd Ed., 2011)

"Operational thinking is about mapping relationships. It is about capturing interactions, interconnections, the sequence and flow of activities, and the rules of the game. It is about how systems do what they do, or the dynamic process of using elements of the structure to produce the desired functions. In a nutshell, it is about unlocking the black box that lies between system input and system output." (Jamshid Gharajedaghi, "Systems Thinking: Managing Chaos and Complexity A Platform for Designing Business Architecture" 3rd Ed., 2011)

"Mathematicians are used to game-playing according to a set of rules they lay down in advance, despite the fact that nature always writes her own. One acquires a great deal of humility by experiencing the real wiliness of nature." (Philip W Anderson, "More and Different: Notes from a Thoughtful Curmudgeon", 2011)

"Natural science has discovered 'chaos'. Social science has encountered 'complexity'. But chaos and complexity are not characteristics of our new reality; they are features of our perceptions and understanding. We see the world as increasingly more complex and chaotic because we use inadequate concepts to explain it. When we understand something, we no longer see it as chaotic or complex. Maybe playing the new game requires learning a new language." (Jamshid Gharajedaghi, "Systems Thinking: Managing Chaos and Complexity A Platform for Designing Business Architecture" 3rd Ed., 2011)

"The nice thing with Monte Carlo is that you play a game of let’s pretend, like this: first of all there are ten scenarios with different probabilities, so let’s first pick a probability. The dice in this case is a random number generator in the computer. You roll the dice and pick a scenario to work with. Then you roll the dice for a certain speed, and you roll the dice again to see what direction it took. The last thing is that it collided with the bottom at an unknown time so you roll dice for the unknown time. So now you have speed, direction, starting point, time. Given them all, I know precisely where it [could have] hit the bottom. You have the computer put a point there. Rolling dice, I come up with different factors for each scenario. If I had enough patience, I could do it with pencil and paper. We calculated ten thousand points. So you have ten thousand points on the bottom of the ocean that represent equally likely positions of the sub. Then you draw a grid, count the points in each cell of the grid, saying that 10% of the points fall in this cell, 1% in that cell, and those percentages are what you use for probabilities for the prior for the individual distributions." (Henry R Richardson) [in (Sharon B McGrayne, "The Theory That Would Not Die", 2011)]

"Chess is a perfect arena for just such an exerted exploration of the possible. Its chequered sea is very deep indeed. The mathematics behind the game’s complexity are staggering. […] For all its immensity, chess is a finite game. It is therefore at least conceivable that a machine might one day be programmed with the knowledge, deep down in its nodes, of every possible sequence of moves for every possible game. No combination, however ingenious, would ever surprise it; every board position would be as familiar as a face." (Daniel Tammet, "Thinking in Numbers" , 2012)

"The barrier to an appreciation of mathematical beauty is not insurmountable, however. […] The beauty adored by mathematicians can be pursued through the everyday: through games, and music, and magic." (Daniel Tammet, "Thinking in Numbers" , 2012)

"Game theory brings to the chaos–theory table the idea that generally, societies are not designed, and that most situations don't come with a rulebook. Instead, people have their own plans and designs on how things should fit together. They want to determine how the game is played, and they see societal designers as myopic busybodies who would imprison them with their theories." (Lawrence K Samuels, "In Defense of Chaos: The Chaology of Politics, Economics and Human Action", 2013)

"Often the key contribution of intuition is to make us aware of weak points in a problem, places where it may be vulnerable to attack. A mathematical proof is like a battle, or if you prefer a less warlike metaphor, a game of chess. Once a potential weak point has been identified, the mathematician’s technical grasp of the machinery of mathematics can be brought to bear to exploit it." (Ian Stewart, "Visions of Infinity", 2013)

"We can find the minimax strategy by exploiting the game’s symmetry. Roughly speaking, the minimax strategy must have the same kind of symmetry." (Ian Stewart, "Symmetry: A Very Short Introduction", 2013)

"Probability theory provides the best answer only when the rules of the game are certain, when all alternatives, consequences, and probabilities are known or can be calculated. [...] In the real game, probability theory is not enough. Good intuitions are needed, which can be more challenging than calculations. One way to reduce uncertainty is to rely on rules of thumb." (Gerd Gigerenzer, "Risk Savvy: How to make good decisions", 2014)

"The taming of chance created mathematical probability. [...] Probability is not one of a kind; it was born with three faces: frequency, physical design, and degrees of belief. [...] in the first of its identities, probability is about counting. [...] Second, probability is about constructing. For example, if a die is constructed to be perfectly symmetrical, then the probability of rolling a six is one in six. You don’t have to count. [...] Probabilities by design are called propensities. Historically, games of chance were the prototype for propensity. These risks are known because people crafted, not counted, them. [...] Third, probability is about degrees of belief. A degree of belief can be based on anything from experience to personal impression." (Gerd Gigerenzer, "Risk Savvy: How to make good decisions", 2014)

"A game in strategic form is just a function with one input for each player (a strategy) and one output for each player (a payoff). More formally, a game in strategic form is a vector function and its do-main, the strategy space. The strategy space is just the set of all possible combinations of strategies, and therefore incorporates both the player and strategy sets." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"According to the traditional distinction from economics, risk is measurable, whereas uncertainty is indefinite or incalculable. In truth, risk can never be measured precisely except in dice rolls and games of chance, called a priori probability. Risk can only be estimated from observations in the real world, but to do that, we need to take a sample, and estimate the underlying distribution. In a sense, our estimates of real-world volatility are themselves volatile. Failure to realize this fundamental untidiness of the real world is called the ludic fallacy from the Latin for games. […] However, when the term risk measurement is used as opposed to risk estimation, a degree of precision is suggested that is unrealistic, and the choice of language suggests that we know more than we do. Even the language '​​​​​​risk management'​​​​​​ implies we can do more than we can." (Paul Gibbons, "The Science of Successful Organizational Change",  2015)

"Chess, with its straightforward rules and tiny Cartesian playing field, is a game tailor-made for computers." (John Horgan, "The End of Science", 2015)

"In business, as in game theory and chess, all great strategies start with a vision of the future. In one sense, the recipe is simple: it should include a sense of where the organization should go, what customers are likely to pay for, and how the organization can offer a unique product or service that customers will buy. The devil, of course, lies in the details." (David B Yoffie & Michael A Cusumano, "Strategy Rules", 2015)

"Master strategists understand that day-to-day tactical decisions are just as important as big competitive moves. Strategy creates the playing field; tactics define how you play the game - and ultimately whether you win or survive to play another day." (David B Yoffie & Michael A Cusumano, "Strategy Rules", 2015)

"Mathematicians usually think not in terms of concrete realizations but in terms of rules that are given axiomatically. Mathematics is the art of arguing with some chosen logic and some chosen axioms. As such, it is simply one of the oldest games with symbols and words." (Alfred S Posamentier & Bernd Thaller, "Numbers: Their tales, types, and treasures", 2015)

"The beauty of a topological approach to the 2×2 games is that every topological feature yields some surprising insight into the relationships among the games. Even ignoring features can be productive." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table", 2005)

"Game theory covers an incredibly broad spectrum of scenarios of cooperation and competition, but the field began with those resembling heads-up poker: two-person contests where one player’s gain is another player’s loss. Mathematicians analyzing these games seek to identify a so-called equilibrium: that is, a set of strategies that both players can follow such that neither player would want to change their own play, given the play of their opponent. It’s called an equilibrium because it’s stable - no amount of further reflection by either player will bring them to different choices. I’m content with my strategy, given yours, and you’re content with your strategy, given mine." (Brian Christian & Thomas L Griffiths, "Algorithms to Live By: The Computer Science of Human Decisions", 2016)

"So everyone has and uses mental representations. What sets expert performers apart from everyone else is the quality and quantity of their mental representations. Through years of practice, they develop highly complex and sophisticated representations of the various situations they are likely to encounter in their fields - such as the vast number of arrangements of chess pieces that can appear during games. These representations allow them to make faster, more accurate decisions and respond more quickly and effectively in a given situation. This, more than anything else, explains the difference in performance between novices and experts." (Anders Ericsson & Robert Pool, "Peak: Secrets from the New Science of Expertise", 2016)

"The foundations of a discipline are inseparable from the rules of its game, without which there is no discipline, just idle talk. The foundations of science reside in its epistemology, meaning that they lie in the mathematical formulation of knowledge, structured experimentation, and statistical characterization of validity. Rules impose limitations. These may be unpleasant, but they arise from the need to link ideas in the mind to natural phenomena. The mature scientist must overcome the desire for intuitive understanding and certainty, and must live with stringent limitations and radical uncertainty." (Edward R Dougherty, "The Evolution of Scientific Knowledge: From certainty to uncertainty", 2016)

"The model (conceptual system) is a creation of the imagination, in accordance with the rules of the game. The manner of this creation is not part of the scientific theory. The classical manner is that the scientist combines an appreciation of the problem with reflections upon relevant phenomena and, based on mathematical knowledge, creates a model." (Edward R Dougherty, "The Evolution of Scientific Knowledge: From certainty to uncertainty", 2016)

"But chess is a limited game and every position will have patterns and markers our intuition can interpret. Each of the estimated tens of thousands of positions a strong master has imprinted in memory can also be broken down into component parts, rotated, twisted, and still be useful. Outside of the opening sequences that are indeed memorized, strong human players don’t rely on recall as much as on a super-fast analogy engine." (Garry Kasparov, "Deep Thinking", 2017)

"There is no such thing as randomness. No one who could detect every force operating on a pair of dice would ever play dice games, because there would never be any doubt about the outcome. The randomness, such as it is, applies to our ignorance of the possible outcomes. It doesn’t apply to the outcomes themselves. They are 100% determined and are not random in the slightest. Scientists have become so confused by this that they now imagine that things really do happen randomly, i.e. for no reason at all." (Thomas Stark, "God Is Mathematics: The Proofs of the Eternal Existence of Mathematics", 2018)

On Games (2000-2009)

"An equilibrium is not always an optimum; it might not even be good. This may be the most important discovery of game theory." (Ivar Ekeland, "Le meilleur des mondes possibles" ["The Best of All Possible Worlds"], 2000)

"Game theory is about how people cooperate as much as how they compete... Game theory is about the emergence, transformation, diffusion and stabilization of forms of behavior." (Herbert Gintis, "Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction", 2000)

"Game theory is logically demanding, but on a practical level, it requires surprisingly few mathematical techniques. Algebra, calculus, and basic probability theory suffice. [...] the stress placed on game-theoretic rigor in recent years is misplaced. Theorists could worry more about the empirical relevance of their models and take less solace in mathematical elegance." (Herbert Gintis, "Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction", 2000)

"[...] if a proposition is proved for a model with a finite number of agents, it is [...] irrelevant whether it is true for an ifinite number [...] There are [...] only a finite number of people, or even bacteria. Similarly, if something is true in games in which payoffs are finitely divisible [...] it does not matter whether it is true when payoffs are infinitely divisible. There are no payoffs in the universe [...] infinitely divisible. Even time [...] continuous in principle, can be measured only by devices with a finite number of quantum states. Of course, models based on the real and complex numbers can be hugely useful, but they are just approximations. [...] There is [...] no intrinsic value of a theorem that is true for a continuum of agents on a Banach space, if it is also true for a finite number of agents of a finite choice space." (Herbert Gintis, "Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction", 2000)

"One of the remarkable aspects of the distribution of prime numbers is their tendency to exhibit global regularity and local irregularity. The prime numbers behave like the ‘ideal gases’ which physicists are so fond of. Considered from an external point of view, the distribution is - in broad terms - deterministic, but as soon as we try to describe the situation at a given point, statistical fluctuations occur as in a game of chance where it is known that on average the heads will match the tail but where, at any one moment, the next throw cannot be predicted." (Gerald Tenenbaum & Michael M France, "The Prime Numbers and Their Distribution", 2000)

"Strategy in complex systems must resemble strategy in board games. You develop a small and useful tree of options that is continuously revised based on the arrangement of pieces and the actions of your opponent. It is critical to keep the number of options open. It is important to develop a theory of what kinds of options you want to have open." (John H Holland, [presentation] 2000)

"One might think this means that imaginary numbers are just a mathematical game having nothing to do with the real world. From the viewpoint of positivist philosophy, however, one cannot determine what is real. All one can do is find which mathematical models describe the universe we live in. It turns out that a mathematical model involving imaginary time predicts not only effects we have already observed but also effects we have not been able to measure yet nevertheless believe in for other reasons. So what is real and what is imaginary? Is the distinction just in our minds?" (Stephen W Hawking, "The Universe in a Nutshell", 2001)

"Ordinary numbers have immediate connection to the world around us; they are used to count and measure every sort of thing. Adding, subtracting, multiplying and dividing all have simple interpretations in terms of the objects being counted and measured. When we pass to complex numbers, though, the arithmetic takes on a life of its own. Since -1 has no square root, we decided to create a new number game which supplies the missing piece. By adding in just this one new element √-1. we created a whole new world in which everything arithmetical, miraculously, works out just fine." (David Mumford, Caroline Series & David Wright, "Indra’s Pearls: The Vision of Felix Klein", 2002)

"Does set theory, once we get beyond the integers, refer to an existing reality, or must it be regarded, as formalists would regard it, as an interesting formal game? [...] A typical argument for the objective reality of set theory is that it is obtained by extrapolation from our intuitions of finite objects, and people see no reason why this has less validity. Moreover, set theory has been studied for a long time with no hint of a contradiction. It is suggested that this cannot be an accident, and thus set theory reflects an existing reality. In particular, the Continuum Hypothesis and related statements are true or false, and our task is to resolve them." (Paul Cohen, "Skolem and pessimism about proof in mathematics", Philosophical Transactions of the Royal Society A 363 (1835), 2005)

"Game theory is a formal approach to analysing social situations employing highly stylized and parsimo-nious descriptions." (David Robinson & David Goforth, "The Topology of the 2×2 Games: A New Periodic Table". 2005)

"I think game theory creates ideas that are important in solving and approaching conflict in general. Robert Aumann, 2005)

"The players in a game are said to be in strategic equilibrium (or simply equilibrium) when their play is mutually optimal: when the actions and plans of each player are rational in the given strategic environment - i. e., when each knows the actions and plans of the others." (Robert Aumann, "War and Peace", 2005)

"An equilibrium is not always an optimum; it might not even be good. This may be the most important discovery of game theory." (Ivar Ekeland, "The Best of All Possible Worlds", 2006)

"Mathematics is like a game. It has rules, and to enjoy playing or watching it, you have to know and understand the rules. Mathematicians make up the rules as they go along." (Avner Ash & Robert Gross, "Fearless Symmetry: Exposing the hidden patterns of numbers", 2006)

"A tactician feels at home reacting to threats and seizing opportunities on the battlefield. When your opponent has blundered, a winning tactic can suddenly appear and serve as both means and end. […] Every time you make a move, you must consider your opponent’s response, your answer to that response, and so on. A tactic ignites an explosive chain reaction, a forceful sequence of moves that carries the players along on a wild ride. You analyze the position as deeply as you can, compute the dozens of variations, the hundreds of positions. If you don’t immediately exploit a tactical opportunity, the game will almost certainly turn against you; one slip and you are wiped out. But if you seize the opportunities that your strategy creates, you’ll play your game like a Grandmaster." (Garry Kasparov, "How Life Imitates Chess", 2007)

"The middle game requires alertness in general and alertness to patterns in particular. These are general ideas that anyone can learn with practice; the more you play, the better you become at recognizing the patterns and applying the solutions. That is, to find similarities to positions you have seen before and then to recall what worked" (or what didn’t work) in that situation. There is still potential for great creativity, if you are able to relate known patterns to new positions to find the unique solution: the best move." (Garry Kasparov, "How Life Imitates Chess", 2007)

"The worst enemy of the strategist is the clock. Time trouble, as we call it in chess, reduces us all to pure reflex and reaction, tactical play. Emotion and instinct cloud our strategic vision when there is no time for proper evaluation. A game of chess can suddenly seem a lot like a game of chance. Even the finest sense of intuition can’t flourish in the long term without accurate calculations." (Garry Kasparov, "How Life Imitates Chess", 2007)

"There is still a great deal of uncharted territory in the opening phase of the game. New ideas, new concepts, new plans in old and forgotten variations, there is still much to discover in the opening. The tactical patterns and strategic concepts of the middle game have been well mapped out by generations of Grandmasters, although there are occasional fresh twists. In the endgame, however, the plans and possibilities are open and known to all, an almost mathematical exercise. This isn’t to say that everything is predetermined. With flawless play from both sides, the endgame will advance toward a predictable conclusion. But since humans are flawed, damage can be inflicted or repaired. Even if one player is at a clear disadvantage, he may simply outplay his opponent." (Garry Kasparov, "How Life Imitates Chess", 2007)

"A game is a situation of strategic interdependence: the outcome of your choices (strategies) depends upon the choices of one or more other persons acting purposely. The decision makers involved in a game are called players, and their choices are called moves. The interests of the players in a game may be in strict conflict; one person’s gain is always another’s loss. Such games are called zero-sum. More typically, there are zones of commonality of interests as well as of conflict and so, there can be combinations of mutually gainful or mutually harmful strategies. Nevertheless, we usually refer to the other players in a game as one’s rivals." (Avinash K Dixit & Barry J Nalebuff, "The Art of Strategy: A Game Theorist's Guide to Success in Business and Life", 2008)

"Chess reflects the real world in miniature. Endeavor, struggle, success, and defeat - they are part of each game ever played." (Bruce Pandolfini, "Pandolfini's Ultimate Guide to Chess", 2008)

"Good decisions require that each decision-maker anticipate the decisions of the others. Game theory offers a systematic way of analysing strategic decision-making in interactive situations. [...] Game theory is not about 'playing' as usually understood. It is about conflict among rational but distrusting beings." (Geraldine Ryan & Seamus Coffey, "Games of Strategy", 2008)

"John Nash’s beautiful equilibrium was designed as a theoretical way to square just such circles of thinking about thinking about other people’s choices in games of strategy. The idea is to look for an outcome where each player in the game chooses the strategy that best serves his or her own interest, in response to the other’s strategy. If such a configuration of strategies arises, neither player has any reason to change his choice unilaterally. Therefore, this is a potentially stable outcome of a game where the players make individual and simultaneous choices of strategies." (Avinash K Dixit & Barry J Nalebuff, "The Art of Strategy: A Game Theorist's Guide to Success in Business and Life", 2008)

"The essence of a game of strategy is the interdependence of the players’ decisions. These interactions arise in two ways. The first is sequential [...] The players make alternating moves. [...] The second kind of interaction is simultaneous, as in the prisoners’ dilemma [...] The players act at the same time, in ignorance of the others’ current actions. However, each must be aware that there are other active players, who in turn are similarly aware, and so on. Therefore each must figuratively put himself in the shoes of all and try to calculate the outcome. His own best action is an integral part of this overall calculation. When you find yourself playing a strategic game, you must determine whether the interaction is simultaneous or sequential." (Avinash K Dixit & Barry J Nalebuff, "The Art of Strategy: A Game Theorist's Guide to Success in Business and Life", 2008)

"As art, chess speaks to us of the personal decisions that are made in the course of a game. Looking at this facet of the game, the essential protagonist is the aesthetic sense rather than the capacity for calculation, which thus moves us closer to the human dimension and farther from mathematical algorithms." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Chess, as a game of zero sum and total information is, theoretically, a game that can be solved. The problem is the immensity of the search tree: the total number of positions surpasses the number of atoms in our galaxy. When there are few pieces on the board, the search space is greatly reduced, and the problem becomes trivial for computers’ calculation capacity." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Finally, chess has a science - like special attraction since it lets the player first propose hypotheses of different strategic plans that are based on the game rules and possible moves of the pieces and then refute those hypotheses after careful investigation of the different lines of play. This process is analogous to the everyday work of a scientist." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"From its mystical origins as a dialogue with the supernatural powers to a metaphor for war, chess passes through a period as a representation of order in the universe until it becomes the game-art-science that millions of people all over the world are passionate about and that has developed into a testing ground for the sciences of artificial intelligence and cognitive psychology." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Game theory proposes a method called minimization-maximization (minimax) that determines the best possibility that is available to a player by following a decision tree that minimizes the opponent’s gain and maximizes the player’s own. This important algorithm is the basis for generating algorithms for chess programs." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Game theory postulates rational behavior for each participant. Each player is conscious of the rules and behaves in accordance with them, each player has sufficient knowledge of the situation in which he or she is involved to be able to evaluate what the best option is when it comes to taking action (a move), and each player takes into account the decisions that might be made by other participants and their repercussions with respect to his or her own decision. Game theory about zero-sum games with two participants is relevant for chess. In this type of situation, each action that is favorable to one participant" (player) is proportionally unfavorable for the opponent. Thus, the gain of one represents the loss of the other." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"Many terms that are used to comment on games are aesthetic allusions, indicating that among chess players it is hard to separate out the game’s creative and analytic aspects. Terms that are frequently used include subtlety, depth, beauty, surprise, vision, brilliance, elegance, harmony, and symmetry." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"On the surface, chess is a game that has a winner and a loser. However, a deeper look reveals that perhaps chess is not just a game but a line of communication between two brains. [...] chess is a communication device. As with any other act of communication, it is necessary to have someone who sends the message, a transmission medium, and someone who receives the message. Players are both the communicators and receivers; the board and the chess pieces are the transmission medium. In an exchange of messages, ideas, attitudes, and personal positions about the uncertainty of our world, however, where is the win, and where is the loss?" (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"The problem of identifying the subset of good moves is much more complicated than simply counting the total number of possibilities and falls completely into the domain of strategy and tactics of chess as a game." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)