"For several centuries that we know of, and probably for many centuries before that, flipping a coin (or rolling a die) has been the epitome of probability, the paradigm of randomness. You flip the coin (or roll the die), and nobody can accurately predict how it will fall. Nor can the most powerful computer predict correctly how it will fall, if it is flipped energetically enough. This is why cards, dice, and other gambling aids crop up so often in literature both directly and as metaphors. No doubt it is also the reason for the (perhaps excessive) popularity of gambling as entertainment. If anyone had any idea what numbers the lottery would show, or where the roulette ball will land, the whole industry would be a dead duck." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"From the moment we first roll a die in a children’s board game, or pick a card (any card), we start to learn what probability is. But even as adults, it is not easy to tell what it is, in the general way." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"It is difficult to make progress in any branch of mathematics without using the ideas and notation of sets and functions. Indeed it would be perverse to try to do so, since these ideas and notation are very helpful in guiding our intuition and solving problems." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"Models form extraordinarily powerful and economical ways of thinking about the world. In fact they are often so good that the model is confused with reality. If you ever think about atoms, you probably imagine little billiard balls; more sophisticated readers may imagine little orbital systems of elementary particles. Of course atoms are not`really' like that; these visions are just convenient old models." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"[...] the chance of a head (or a double six) is just a chance. The whole point of probability is to discuss uncertain eventualities before they occur. After this event, things are completely different. As the simplest illustration of this, note that even though we agree that if we flip a coin and roll two dice then the chance of a head is greater than the chance of a double six, nevertheless it may turn out that the coin shows a tail when the dice show a double six." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"The problem is that to interpret probability as a relative frequency requires that we can repeat some game or activity as many times as we wish. Often this is clearly not the case." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"The whole point of probability is to discuss uncertain eventualities before they occur. After this event, things are completely different." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"[...] unlike the apparatus for choosing numbers, gamblers choose numbers for various reasons. Very few choose at random; they use birthdays, ages, patterns, and so on. However, you might suppose that for any gambler chosen at random, that choice of numbers would be evenly distributed over the possibilities." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"Use of the term 'model' makes it easier to keep in mind this distinction between theory and reality. By its very nature a model cannot include all the details of the reality it seeks to represent, for then it would be just as hard to comprehend and describe as the reality we want to model. At best, our model should give a reasonable picture of some small part of reality. It has to be a simple (even crude) description; and we must always be ready to scrap or improve a model if it fails in this task of accurate depiction. That having been said, old models are often still useful. The theory of relativity supersedes the Newtonian model, but all engineers use Newtonian mechanics when building bridges or motor cars, or probing the solar system." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
"We cannot really have a perfectly shuffled pack of perfect cards; this ‘collection of equally likely hands’ is actually a fiction. We create the idea, and then use the rules of arithmetic to calculate the required chances. This is characteristic of all mathematics, which concerns itself only with rules defining the behaviour of entities which are themselves undefined (such as ‘numbers’ or ‘points’)." (David Stirzaker, "Probability and Random Variables: A Beginner’s Guide", 1999)
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