14 October 2026

🕸️On Graph Theory: On Edges (-1999)

 "A fuzzy cognitive map or FCM draws a causal picture. It ties facts and things and processes to values and policies and objectives. And it lets you predict how complex events interact and play out. [...] Neural nets give a shortcut to tuning an FCM. The trick is to let the fuzzy causal edges change as if they were synapses in a neural net. They cannot change with the same math laws because FCM edges stand for causal effect not signal flow. We bombard the FCM nodes with real data. The data state which nodes are on or off and to which degree at each moment in time. Then the edges grow among the nodes."  (Bart Kosko, "Fuzzy Thinking: The new science of fuzzy logic", 1993)

"The euler characteristic is strikingly easy to compute, and it really seems odd that it should be a topological invariant. After all, it is computed from a cell decomposition, and it is very easy to come up with a lot of different complexes on a single surface, all with varying numbers of faces, edges, and vertices. But somehow by taking the alternating sum, one arrives at a quantity which depends only on the underlying shape and not on the particular complex." (L Christine Kinsey. "Topology of Surfaces", 1993)

"The four-color map theorem is an assertion about graph theory, which is the study of discrete points and the lines that connect them; each point is called a vertex and each line is called an edge." (Alexander Humez et al, "Zero to Lazy Eight: The romance of numbers", 1993)

"Depth First Search is especially appropriate for threading mazes, because it is possible to use it without having a map of the maze. It involves only local rules at nodes, plus a record of nodes and edges already used, so you can explore the graph and traverse it as you go. The name indicates the basic idea: give top priority to pushing deeper into the maze. The number of steps required is at most twice the number of passages in the maze." (Ian Stewart, "The Magical Maze: Seeing the world through mathematical eyes", 1997) 

"One very effective approach is to represent all the possible actions as a maze, and try to find a route through it. It is a logical maze rather than a real one, touched with that magic genius of mathematical transformations in which a problem that seems unassailable in one form becomes trivial in another, logically equivalent one. The idea is to represent the problem in a visual manner, using a diagram called a graph. A graph consists of a number of nodes (dots) linked by edges (lines), possibly with arrows on them. Each 'state' of the puzzle - position of the items of produce relative to the river - is represented by a node. Each 'legal' move between states is represented as an edge joining the corresponding nodes. If necessary, arrows can be added to the edges to show which is the starting state and which is the end state. The solution of the puzzle then reduces to tracing a path through its graph, starting from the initial state of the problem and finishing at the desired final state. The graph is a kind of conceptual map of the puzzle - a maze of possible states whose passages are the edges of the graph and whose junctions are its nodes." (Ian Stewart, "The Magical Maze: Seeing the World Through Mathematical Eyes", 1997) 

"We wrote down all the states and legal moves (here it turned out to be helpful to have a systematic notation, but that's not essential). Then we formed a graph whose nodes correspond to states and whose edges correspond to legal moves. The solution of the puzzle is then a path through the graph that joins the start to the finish. Such a path is usually obvious to the eye, provided the puzzle is sufficiently simple for the entire graph to be drawn. Puzzles of this type are really mazes, for a maze is just a graph drawn in a slightly different fashion. Metaphorically, they are logical mazes - you have to find the right sequence of moves to solve them. The graph turns the logical maze into a genuine maze, turning the metaphor into reality. The fact that solving the real maze also solves the logical maze is one of the magical features of the maze that is mathematics." (Ian Stewart, "The Magical Maze: Seeing the World Through Mathematical Eyes", 1997) 

"The key to generating the small-world phenomenon is the presence of a small fraction of [...] edges, which contact otherwise distant parts of the graph" (Duncan J Watts, "Small Worlds: The Dynamics of Networks Between Order and Randomness", 1999)

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