09 August 2020

Mental Models LIII (Conceptual Models II)

"But metaphor is an indispensable tool of thought and expression - a characteristic of all human communication, even of that of the scientist. The conceptual models of cybernetics and the energy theories of psycho-analysis are, after all, only labeled metaphors." (Gregory Bateson, "Steps to an Ecology of Mind", 1972)

"[…] conceptual models, even when incorrect, are useful to the extent that criticism of the model may point to new theoretical developments."  (Gregory Bateson, "Steps to an Ecology of Mind", 1972)

"As the least conscious layer of the user experience, the conceptual model has the paradoxical quality of also having the most impact on usability. If an appropriate conceptual model is faithfully represented throughout the interface, after users recognize and internalize the model, they will have a fundamental understanding of what the application does and how to operate it." (Bob Baxley, "Making the Web Work: Designing Effective Web Applications", 2002) 

"A conceptual model of an interactive application is, in summary: the structure of the application - the objects and their operations, attributes, and relation-ships; an idealized view of the how the application works – the model designers hope users will internalize; the mechanism by which users accomplish the tasks the application is intended to support." (Jeff Johnson & Austin Henderson, "Conceptual Models", 2011)

"Conceptual models are best thought of as design-tools - a way for designers to straighten out and simplify the design and match it to the users’ task-domain, thereby making it clearer to users how they should think about the application. The designers’ responsibility is to devise a conceptual model that seems natural to users based on the users’ familiarity with the task domain. If designers do their job well, the conceptual model will be the basis for users’ mental models of the application." (Jeff Johnson & Austin Henderson, "Conceptual Models", 2011)

"The conceptual model is not the users’ mental model of the application. […] users of an application form mental models of it to allow them to predict its behavior. A mental model is the user’s high-level understanding of how the application works; it allows the user to predict what the application will do in response to various user-actions. Ideally, a user’s mental model of an application should be similar to the designers’ conceptual model, but in practice the two models may differ significantly. Even if a user’s mental model is the same as the designer’s conceptual model, they are distinct models." (Jeff Johnson & Austin Henderson, "Conceptual Models", 2011)

"Briefly, a conceptual model is the configuration of conceptual elements and the navigation between them. As such, a conceptual model is the foundation of the user interface of any interactive system." (Avi Parush, "Conceptual Design for Interactive Systems", 2015)

"A conceptual model is a framework that is initially used in research to outline the possible courses of action or to present an idea or thought. When a conceptual model is developed in a logical manner, it will provide a rigor to the research process." (N Elangovan & R Rajendran, "Conceptual Model: A Framework for Institutionalizing the Vigor in Business Research", 2015) 

"Once we understand our user's mental model, we can capture it in a conceptual model. The conceptual model is a representation of the mental model using elements, relationships, and conditions. Our design and final system will be the tangible result of this conceptual model." (Pau Giner & Pablo Perea, "UX Design for Mobile, 2017) 

"A model or conceptual model is a schematic or representation that describes how something works. We create and adapt models all the time without realizing it. Over time, as you gain more information about a problem domain, your model will improve to better match reality." (James Padolsey, "Clean Code in JavaScript", 2020)

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