30 April 2021

Statistical Tools III: Cards

"In short, absolute, so-called mathematical factors never find a firm basis in military calculations. From the very start there is an interplay of possibilities, probabilities, good luck and bad that weaves its way throughout the length and breadth of the tapestry. In the whole range the human activities war most closely resembles a game of cards." (Carl von Clausewitz, "On War", 1832)

"Scientific facts accumulate rapidly, and give rise to theories with almost equal rapidity. These theories are often wonderfully enticing, and one is apt to pass from one to another, from theory to theory, without taking care to establish each before passing on to the next, without assuring oneself that the foundation on which one is building is secure. Then comes the crash; the last theory breaks down utterly, and on attempting to retrace our steps to firm ground and start anew, we may find too late that one of the cards, possibly at the very foundation of the pagoda, is either faultily placed or in itself defective, and that this blemish easily remedied if detected in time has, neglected, caused the collapse of the whole structure on whose erection so much skill and perseverance have been spent." (Arthur M Marshall, 1894)

"If you take a pack of cards as it comes from the maker and shuffle it for a few minutes, all trace of the original systematic order disappears. The order will never come back however long you shuffle. Something has been done which cannot be undone, namely, the introduction of a random element in place of the arrangement." (Sir Arthur S Eddington, "The Nature of the Physical World", 1928)

"It seems hard to sneak a look at God's cards. But that He plays dice and uses 'telepathic' methods [...] is something that I cannot believe for a single moment." (Albert Einstein, [Letter to Cornel Lanczos] 1942)

"We must emphasize that such terms as 'select at random', 'choose at random', and the like, always mean that some mechanical device, such as coins, cards, dice, or tables of random numbers, is used." (Frederick Mosteller et al, "Principles of Sampling", Journal of the American Statistical Association Vol. 49 (265), 1954)

"A thorough understanding of game theory, should dim these greedy hopes. Knowledge of game theory does not make one a better card player, businessman or military strategist." (Anatol Rapoport, "The Use and Misuse of Game Theory," 1962)

"Life is like a game of cards. The hand that is dealt you represents determinism. The way you play it is free will." (Jawaharlal Nehru, Saturday Review, 1967)

"There may be such a thing as habitual luck. People who are said to be lucky at cards probably have certain hidden talents for those games in which skill plays a role. It is like hidden parameters in physics, this ability that does not surface and that I like to call 'habitual luck'." (Stanislaw Ulam, "Adventures of a Mathematician", 1976)

"Gambling was the place where statistics and profound human consequences met most nakedly, after all, and cards, even more than dice or the numbers on a roulette wheel, seemed able to define and perhaps even dictate a player's... luck." (Tim Powers, "Last Call", 1992)

"An example, which, like tossing a coin, is intimately associated with games of chance, is the shuffling of a deck of cards. […] the process is not completely random, if by what happens next we mean the outcome of the next single riffle, since one riffle cannot change any given order of the cards in the deck to any other given order. In particular, a single riffle cannot completely reverse the order of the cards, although a sufficient number of successive riffles, of course, can produce any order." (Edward N Lorenz, "The Essence of Chaos", 1993)

"Whether we shuffle cards or roll dice, chance is only a result of our human lack of deftness: we don't have enough control to immobilize a die at will or to individually direct the cards in a deck. The comparison is an important one nonetheless, and highlights the limits of this method of creating chance - it doesn't matter who rolls the dice, but we wouldn't let just anyone shuffle the cards." (Ivar Ekeland, "The Broken Dice, and Other Mathematical Tales of Chance", 1993)

"To look at the development of physics since Newton is to observe a struggle to define the limits of science. Part of this process has been the intrusion of scientific methods and ideas into domains that have traditionally been the province of metaphysics or religion. In this conflict, Hawking’s phrase ‘to know the Mind of God’ is just one example of a border infringement. But by playing the God card, Hawking has cleverly fanned the flames of his own publicity, appealing directly to the popular allure of the scientist-as-priest." (Peter Coles, "Hawking and the Mind of God", 2000)

"In contrast, the system may be a pack of cards, and the dynamic may be to shuffle the pack and then take the top card. Imagine that the current top card is the ace of spades, and that after shuffling the pack the top card becomes the seven of diamonds. Does that imply that whenever the top card is the ace of spades then the next top card will always be the seven of diamonds? Of course not. So this system is random."(Ian Stewart, "Does God Play Dice: The New Mathematics of Chaos", 2002)

"In modelling terms, the difference between randomness and determinacy is clear enough. The randomness in the pack of cards arises from our failure to prescribe unique rules for getting from the current state to the next one. There are lots of different ways to shuffle a pack. The determinism of the cannonball is a combination of two things: fully prescribed rules of behaviour, and fully defined initial conditions. Notice that in both systems we are thinking on a very short timescale: it is the next state that matters - or, if time is flowing continuously, it is the state a tiny instant into the future. We don't need to consider long-term behaviour to distinguish randomness from determinacy."(Ian Stewart, "Does God Play Dice: The New Mathematics of Chaos", 2002)

"The randomness of the card-shuffle is of course caused by our lack of knowledge of the precise procedure used to shuffle the cards. But that is outside the chosen system, so in our practical sense it is not admissible. If we were to change the system to include information about the shuffling rule – for example, that it is given by some particular computer code for pseudo-random numbers, starting with a given ‘seed value’ – then the system would look deterministic. Two computers of the same make running the same ‘random shuffle’ program would actually produce the identical sequence of top cards."(Ian Stewart, "Does God Play Dice: The New Mathematics of Chaos", 2002)

"Players must accept the cards dealt to them. However, once they have those cards in hand, they alone choose how they will play them. They decide what risks and actions to take." (John C Maxwell, "The Difference Maker: Making Your Attitude Your Greatest Asset", 2006)

"It's a game of a million inferences. There are a lot of things to draw inferences from - cards played and not played. These inferences tell you something about the probabilities. It's got to be the best intellectual exercise out there. You're seeing through new situations every ten minutes. Bridge is about weighing gain/loss ratios. You're doing calculations all the time." (Warren Buffett)

"The card-player begins by arranging his hand for maximum sense. Scientists do the same with the facts they gather." (Isaac Asimov)

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