10 July 2021

On Machines XIII (Mind vs. Machines V)

"A machine can handle information; it can calculate, conclude, and choose; it can perform reasonable operations with information. A machine. therefore, can think." (Edmund C Berkeley, "Giant Brains or Machines that Think", 1949)

"From a narrow point of view, a machine that only thinks produces only information. It takes in information in one state, and it puts out information in another state. From this viewpoint, information in itself is harmless; it is just an arrangement of marks; and accordingly, a machine that thinks is harmless, and no control is necessary." (Edmund C Berkeley, "Giant Brains or Machines that Think", 1949)

"Now when we speak of a machine that thinks, or a mechanical  brain, what do we mean? Essentially, a mechanical brain is a machine that handles information, transfers information automatically from one part of the machine to another, and has a flexible control over the sequence of its operations. No human being is needed around such a machine to pick up a physical piece of information produced in one part of the machine, personally move it to another part of the machine, and there put it in again. Nor is any human being needed to give the machine instructions from minute to minute. Instead, we can write out the whole program to solve a problem, translate the program into machine language, and put the program into the machine." (Edmund C Berkeley, "Giant Brains or Machines that Think", 1949)

"A higher-level formal language is an abstract machine." (Joseph Weizenbaum, "Computer power and human reason: From judgment to calculation", 1976)

"[...] two programs can be thought of as strongly equivalent or as different realizations of the same algorithm or the same cognitive process if they can be represented by the same program in some theoretically specified virtual machine. A simple way of stating this is to say that we individuate cognitive processes in terms of their expression in the canonical language of this virtual machine. The formal structure of the virtual machine - or what I call its functional architecture - thus represents the theoretical definition of, for example, the right level of specificity (or level of aggregation) at which to view mental processes, the sort of functional resources the brain makes available - what operations are primitive, how memory is organized and accessed, what sequences are allowed, what limitations exist on the passing of arguments and on the capacities of various buffers, and so on." (Zenon W Pylyshyn, "Computation and cognition: Towards a foundation for cognitive science", 1984)

"A computer is an interpreted automatic formal system - that is to say, a symbol-manipulating machine." (John Haugeland, "Artificial intelligence: The very idea", 1985)

"The problem of understanding intelligence is said to be the greatest problem in science today and 'the' problem for this century [...]. Arguably, the problem of learning represents a gateway to understanding intelligence in brains and machines, to discovering how the human brain works, and to making intelligent machines that learn from experience and improve their competences as children." (Tomaso Poggio & Steve Smale, "The Mathematics of Learning: Dealing with Data", Notices of the AMS, 2003)

"If intelligence is a capacity that is gradually acquired as a result of development and learning, then a machine that can learn from experience would have, at least in theory, the capacity to carry out intelligent behavior. [...] Humans have created machines that imitate us - that provide mirrors to see ourselves and measure our strength, our intellect, and even our creativity." (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"The mind creates a metaphor of ourselves and of the world that surrounds us. And it is so skillful that it has created machines that are capable of simulating human beings’ own creativity in a series of 1s and 0s [...]" (Diego Rasskin-Gutman, "Chess Metaphors: Artificial Intelligence and the Human Mind", 2009)

"The human mind isn’t a computer; it cannot progress in an orderly fashion down a list of candidate moves and rank them by a score down to the hundredth of a pawn the way a chess machine does. Even the most disciplined human mind wanders in the heat of competition. This is both a weakness and a strength of human cognition. Sometimes these undisciplined wanderings only weaken your analysis. Other times they lead to inspiration, to beautiful or paradoxical moves that were not on your initial list of candidates." (Garry Kasparov, "Deep Thinking", 2017)

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