01 November 2025

On Games (1950-1959)

"Historically, the original purpose of the theory of probability was to describe the exceedingly narrow domain of experience connected with games of chance, and the main effort was directed to the calculation of certain probabilities." (William Feller, "An Introduction To Probability Theory And Its Applications", 1950)

"People prefer theory to practice because it involves them in no more real responsibility than a game of checkers, while it permits them to feel they're doing something serious and important." (Leo Stein,"Journey into the Self", 1950)

"The classical theory of probability was devoted mainly to a study of the gamble's gain, which is again a random variable; in fact, every random variable can be interpreted as the gain of a real or imaginary gambler in a suitable game." (William Feller, "An Introduction To Probability Theory And Its Applications", 1950)

"The notion of an equilibrium point is the basic ingredient of our theory. This notion yields a generalization of the concept of the solution of a two-person zero-sum game. It turns out that the set of equilibrium points of a two-person zero-sum game is simply the set of all pairs of opposing 'good strategies'." (John F Nash, "Non-Cooperative Games", 1950)

"We could compare mathematics so formalized to a game of chess in which the symbols correspond to the chessmen; the formulae, to definite positions of the men on the board; the axioms, to the initial positions of the chessmen; the directions for drawing conclusions, to the rules of movement; a proof, to a series of moves which leads from the initial position to a definite configuration of the men." (Friedrich Waismann & Karl Menger, "Introduction to Mathematical Thinking: The Formation of Concepts in Modern Mathematics", 1951)

"Rather than solve the two-person cooperative game by analyzing the bargaining process, one can attack the problem axiomatically by stating general properties that 'any reasonable solution' should possess. By specifying enough such properties one excludes all but one solution. " (John F Nash, "Two-Person Cooperative Games", 1953)

"The advantage is that mathematics is a field in which one’s blunders tend to show very clearly and can be corrected or erased with a stroke of the pencil. It is a field which has often been compared with chess, but differs from the latter in that it is only one’s best moments that count and not one’s worst. A single inattention may lose a chess game, whereas a single successful approach to a problem, among many which have been relegated to the wastebasket, will make a mathematician’s reputation." (Norbert Wiener, "Ex-Prodigy: My Childhood and Youth", 1953)

"Electronic computers are normally used for the solution of numerical problems arising in science or industry. The fundamental design of these computers, however, is so flexible and so universal in conception that they maybe programmed to perform many operations which do not involve numbers at all - operations such as the translation of language, the analysis of a logical situation or the playing of games. The same orders which are used in constructing a numerical program maybe used to symbolize operations on abstract entities such as the words of a language or the positions in a chess game." (Claude E Shannon, "Game Playing Machines, 1955) 

"Chess combines the beauty of mathematical structure with the recreational delights of a competitive game." (Martin Gardner, "Mathematics, Magic, and Mystery", 1956)

"Geometry, whatever others may think, is the study of different shapes, many of them very beautiful, having harmony, grace and symmetry. […] Most of us, if we can play chess at all, are content to play it on a board with wooden chess pieces; but there are some who play the game blindfolded and without touching the board. It might be a fair analogy to say that abstract geometry is like blindfold chess – it is a game played without concrete objects." (Edward Kasner & James R Newman, "New Names for Old", 1956)

"In no subject is there a rule, compliance with which will lead to new knowledge or better understanding. Skillful observations, ingenious ideas, cunning tricks, daring suggestions, laborious calculations, all these may be required to advance a subject. Occasionally the conventional approach in a subject has to be studiously followed; on other occasions it has to be ruthlessly disregarded. Which of these methods, or in what order they should be employed is generally unpredictable. Analogies drawn from the history of science are frequently claimed to be a guide; but, as with forecasting the next game of roulette, the existence of the best analogy to the present is no guide whatever to the future. The most valuable lesson to be learnt from the history of scientific progress is how misleading and strangling such analogies have been, and how success has come to those who ignored them." (Thomas Gold," Cosmology", 1956)

"Science is the search for truth. It is not a game in which one tries to beat his opponent, to do harm to others. We need to have the spirit of science in international affairs, to make the conduct of international affairs the effort to find the right solution, the just solution of international problems, not the effort by each nation to get the better of other nations, to do harm to them when it is possible." (Linus Pauling, "No More War!", 1958)

"The implication of game theory, which is also the implication of the third image, is, however, that the freedom of choice of any one state is limited by the actions of the others." (Kenneth Waltz, "Man, the State, and War", 1959)

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